DESIGN
CONTENTS
What is design ?
Why do we design ?
How do we design ?
The Rudimentary Design Process
:
Problem statement
Creativity
- generation of ideas
Problem completion
- constraints & criteria
Practicalisation
- rendering candidates practical
Evaluation
- selecting the optimum
Communication
- the feasibility study
Where do we go from here ?
More advanced topics
Bibliography
Appendices
A : Improvements to a computer workstation
B : Analysis of a spring driven vehicle
C : Springs as energy stores
D : Roberts on creativity
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Notes contents
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Copyright 1999-2005 Douglas Wright,
doug@mech.uwa.edu.au
last updated May 2005